John The Icecube
John The Icecube is a game made in 48 hours on Ludum Dare 50.
# Controls
- Directional Keys - Move the Aim
- Space - Load the Jump
- R - Reset to the last checkpoint
# Changelog
The Jam Version currently tweaks the snowflakes to respawn again after a while and increases the aim speed because it was impossible to get past some areas. The web version is the Jam version.
Status | Prototype |
Platforms | HTML5, Linux |
Author | RVenson |
Genre | Platformer |
Tags | 2D, Ludum Dare 50, Pixel Art |
Comments
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Really sweet! It's really difficult, to make more easy you can face the arrow with the mouse, I think that would be nice. No less, good game like always!
Really appreciate the feedback and all the support. I hadn't thought about that before. Great idea about the mouse control, probably it will be my high priority task if I continue to develop this game somehow. Maybe with controller support too. Thank youuu!
I finished it using the spam space bar fly and the other way to fly to finish in 21:13.344.
Yeah. I opted to keep this "feature" because without it completing the game could be impossible. I have two thoughts about it: remove the multiple jumps completely or just reduce the power of the subjacent jumps. Let me know if you have any preferences. I'll appreciate it a lot.
And congratulations because you are the FIRST successful speedrunner of the John The Icecube.
It was my first try weirdly.
Also if you want to change it (idk if it's a good idea or not) I'd go for reduced jump if you jump in mid-air.
1 hour to leave the start ...one more hour to finish.
Frustrating but satisfying, love the graphics!
Haha, thank you Lion. I deployed another version with some tweaks. Probably the COMPO version is almost impossible to finish 😆